Wandr

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01 ABOUT

Wandr is a visual diary that curates your travel memories using social media activity. Just choose a time frame, and it automatically creates shareable collections of places you’ve visited. With customizable exports and a focus on aesthetics, Wandr helps you relive and share life’s adventures—without the hassle of organizing them yourself.


02 PROCESS

I followed a Design Thinking approach (Double Diamond model) to guide the process—researching users, defining needs, iterating on designs, and testing through usability studies. I identified key traveler personas and conducted a competitive analysis to uncover strengths and gaps in similar apps. The goal was to validate the concept and ensure it offered real value to users.

Research: I used surveys, competitive analysis, and affinity mapping to understand user behavior and interest in an app like Wandr. Insights from this research informed multiple design iterations.

Define: I developed the hypothesis that Wandr must seamlessly connect to users’ social media to auto-generate a customizable timeline with minimal effort.

Design & Test: I iterated based on user feedback—starting with sketches, then wireframes, and finally refining the UI with defined fonts and color styles.


03 USER RESEARCH

I conducted research through surveys, competitive analysis, and affinity mapping to explore how people use travel apps like Wandr. I ran 35 unstructured interviews to validate assumptions and better understand users’ needs, habits, and preferences around documenting travel.

Interview topics included:

  • Travel goals and expectations

  • Social media use during trips

  • How users store and organize trip content

  • Desired features

  • Sharing habits during and after travel

  • Pain points in organizing memories


04 COMPETITIVE

Competitive research helped define Wandr’s focus: a seamless, customizable timeline that requires minimal effort, aggregates trip content, and supports easy sharing. Key user insights include:

  • Users were frustrated managing multiple social apps and wanted a simple, time-saving tool

  • Privacy was important—they wanted secure, private journeys

  • Most used Facebook/Instagram and didn’t want to re-curate content

  • 47% kept travel blogs and wanted a centralized, organized space

  • All users valued the ability to share memories with friends and family


05 USER INTERFACE DESIGN

I explored several design iterations to refine the color scheme and logo, ultimately shifting from a dark to a lighter, more playful palette. Key screens were designed in Sketch.

Wander - User Journey

Key Application Screens

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